![]() There is a channel in the GamePress Discord where players can share their voice. Tier Lists are based on data, empirical evidence, and opinions. Instead, it is a combined effort by multiple GP collaborators, most of which are endgame players with extensively developed rosters that write guides for the website, such as operator reviews or Contingency Contract homework documents. This Tier List is not written by a single person.so players need not be afraid to develop Operators they want to use even if they aren't highly ranked for the meta. With enough skill, any Operator can contribute to a squad for clearing "normal" reward-giving content.Lower rarity Operators have cheaper development costs and so can be more efficient to develop for early game even though the higher rarity operators have higher full development potential. Some higher rarity operators (especially 5 stars) are not worth their E2 or mastery development costs for most players because they become obsolete when better 6 Stars are obtained. Instead, new Players looking for early game development priority help should use the instead. New Players should NOT use this list for operator development priority for early-mid gameplay.Evaluation and ranking is based on the strength/potential of the Operator to have an overall meaningful impact on the game, across all the different modes and content, and is based on data, empirical evidence, and opinions. ![]() This tier list compares units at their full possible development with end-game content in mind.No Tier List can perfectly compare all Operators in all situations: Tier Lists are not a substitute for game knowledge! That being said, there are bad Operators and exceptional Operators, and some Operators are better than others and will make it easier for players to succeed. Tier lists for Arknights are difficult to create, as many Operators have very specific situations in which they excel to such a degree that they would be an amazing pick for a certain map but worthless in another.Operator Lists by Faction, VA, Artist, etc.Mat Drops Of Future Events And Episodes.Items will not have their icon outline dynamically adjusted at runtime. Removed color change on border of items, need original coder to reimplement Updated for Risk of Rain 2 Anniversary Update patch Fixed incompatibility with mods that have bad characters in their item name token. Enabled setting item tier to the boss item tier Added ability to set items to void tiers, see config for details on what value is what Updated for Survivors of the Void (Thanks Muugiboy on Discord for fixing the config loader! Update wouldn't have happened this fast without them!) Want to support my modding? Support me on Patreon! Here's a handy list of the internal names and their respective names The names in the config are probably not familiar, that's because the translation system in RoR2 isn't available when I'm reading or writing the config, so I'm forced to use the internal names. ![]() Uninstall this mod if the host does not have it or you will encounter issues. Want Chronobauble to be a white? Go ahead! Want to make every run a broken run? Set 57 Leaf to tier 1, and have a blast! Think Red Whip shouldn't exist? Have at it! Want to delete Meteors? Totally understandable!Īll clients require this mod and a matching config. ![]() This mod allows you to set the tier of any item in the game. Since people in the discord loved the other mod I made, I decided to make a better version. ![]()
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